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About this Site
This site is a collection of essays on a variety of subjects--race, gender, computers, and Christianity, among other things. Please feel free to read these essays, and remember that they are all copyrighted. You may not reproduce these essays without permission and/or proper citation.
The Essays
Christianity
Progress isn't Relative 04/11/05 The Power of Prayer 16/07/04 The Scary Charismatic Movement 03/07/04 The Pledge Under God 20/06/04 Missionary Dating 10/06/04 Why I'm a Pro-Choice Christian 04/06/04 Secular Music Edifies Me 03/06/04 "Subversive" Saved!? 31/05/04 A Christian Perspective on "Homosexuality" Christian Living Celibacy Computers Education Race, Class, Gender, Sexuality Other
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Gaining Perspective on PC Gaming
The skewed perspective on gaming In the world of Linux, there are many who believe PC gaming is bigger than it really is. Don't get me wrong--it's a big business. If it weren't, it wouldn't exist. Gaming companies would have otherwise long abandoned making PC games. It is not, however, as big as many Linux users believe it is--not by a long shot. Take, for example, this blog entry, published on ZDnet 2 November, 2006, in which the author tries to make the case that the lack of PC games is a major barrier to Linux desktop adoption: Let's face it, for your average home PC user, gaming is pretty important aspect of PC ownership. In my experience, even people who really aren't all that into games still indulge the occasional new game.
The belief that "average home PC user[s]" buy PC games and consider it a "pretty important aspect of PC ownership" is commonplace on Linux forums. If you don't believe me, look at this forum thread entitled "time for debate: Games are the biggest barrier to desktop linux!"
The real perspective on gaming Most average home PC users do not go out and buy the latest World of Warcraft or Doom. Seriously. If you look closely at any argument to the contrary, there is never any hard data to back it up--only anecdotal data ("Hey, everyone I know plays PC games..."). Well, I went scouring all over the internet to find some hard data, and here it is.
Exhibit A
40 percent of American adults play games on a computer or a console.... Among those who describe themselves as gamers, 45 percent play over the Internet.... Forty-two percent of online gamers said they spent at least four hours playing games during an average week, compared with 26 percent of those who don't play online. About one in six online gamers play more than 10 hours a week.
Let's do the math. One in six online gamers play more than 10 hours a week. Online gamers are 45% of those who describe themselves as gamers, who are, in turn, only 40% of American adults. That ends up being 3% of all American adults. That's right--3% (hardly most... not even a large minority) of American adults game online for more than 10 hours a week.
Casual games like board or card games were the most popular, followed by strategy games, action sports, adventure, first-person shooters and simulations, the poll found. Casual, strategy and role-playing games were most popular among online gamers.
Another fact some Linux users are hard-up to acknowledge--the most popular games among normal PC users are casual games, not the latest commercial first-person shooter.
That poll was conducted in April 2006, based on a sample of 3,024 American adults.
Exhibit B Fifty-eight percent of households owning both a PC and a console system consider the console the dominant gaming platform.
I'm not sure what an "adult video game household" is, so 58% seems pretty low to me, but even that is a majority (over 50%) preferring the console over the PC for gaming.
Exhibit C This is an excerpt from the Wikipedia article on video games: The NPD Group tracks computer and video game sales in the United States. It reported that as of 2004:
As you can see, PC gaming is big. I'm not denying its existence or its profitability. $1.1 billion is a pretty substantial sales number.
Nevertheless, as you can see, console and portable software sales are 5.6 times more than PC games sales.
Final thoughts Anecdotal "evidence" is fine to trot out every once in a while, but sometimes you also have to look at some statistically significant figures.
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